Development Post #2: Studio & Game Management + Upcoming Early Access!

Hello everyone!

Welcome to the second Get the Games development blog! We’re very excited to be making consistent weekly progress so that our service can be up and running. While that’s still a ways out, here’s some of what we’ve worked on during March 2022.

This month we spent most of our time working on our developer-facing features.

Every developer that uses Get the Games will need to create a studio page to organize games, so let’s start there!

When the developer logs in, they’ll be taken to a list of studio pages that they can manage.

A screenshot showing a list of studios.

This list will include both their own studio pages as well as studio pages that they’ve been granted access to.

From here, the developer is able to jump to several important locations to manage their content. Let’s start with the basics—managing the studio page itself.

A screenshot showing how to edit studio pages.

This particular screen is very similar whether you’re creating a new studio page or editing an existing page. It allows you to set the name, logo, description, and various social media links for your studio.

In addition to managing the content yourself, Get the Games will also allow you to grant other members of your studio access to manage any studio page that you create.

A screenshot showing the grant access page.

While we only plan to have one permission level at launch (admin access), we’re planning to introduce more granular permissions in the future.

Once you have your studio page configured exactly how you want it, you can start managing your games.

A screenshot showing the game list.

From this page, you’ll be able to see all of the games that belong to a given studio, even if those games aren’t public yet.

A screenshot showing the available editing options for games.

Just like the studio edit and create pages, the game edit and create pages are very similar as well. On this page, you can set various common settings about your game (such as the name, description, tags, and release date); however, there are also some settings that are unique to Get the Games.

We have our content warnings system, which allows you to select from a list of content warnings and inform your users about how prevalent that content is (Mentioned, Minor, Major, Throughout). In addition to informing them how prevalent the content is, you can also specify whether the content warning is a spoiler or not—this allows you, the developer, to keep any “surprises” a secret from those that would rather not know, while allowing players that may be sensitive to certain types of content to easily see when your game contains that content, even if it’s a spoiler.

Since Get the Games is primarily focused on driving your players to their platform of choice you’re able to add links to every platform that your game is available on—including all major PC storefronts and console store pages.

Finally, once your game page is ready, you can take advantage of our game logs feature.

A screenshot showing the editing options for creating game logs.

Game logs are focused blog posts that exist for each of your games. They are created using a simple editor that allows you to stylize text and embed images.

While this month has been primarily focused on the developer side of our product, a smooth developer onboarding process is critical for us to populate the site with games for players to enjoy.

We’re also excited to announce that we are now preparing to enter an Early Access phase. During Early Access, we’ll be allowing selected developers to access Get the Games and set up their studios, games, and game logs. If you are a developer who is interested in participating in this Early Access, please fill out this form.

Thank you so much for reading our second monthly development blog! Make sure to follow us on Twitter to get updates on our progress every Friday, and these larger retrospectives once a month!